K3dMatrixBuild.cpp

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00001 
00011 /***************************************************************************
00012  *   Copyright (C) 2007 by Jan Koci   *
00013  *   honza.koci@email.cz   *
00014  *   http://kengine.sourceforge.net/tutorial/
00015  *                                                                         *
00016  *   This program is free software; you can redistribute it and/or modify  *
00017  *   it under the terms of the GNU General Public License as published by  *
00018  *   the Free Software Foundation; either version 2 of the License, or     *
00019  *   (at your option) any later version.                                   *
00020  *                                                                         *
00021  *   This program is distributed in the hope that it will be useful,       *
00022  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00023  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00024  *   GNU General Public License for more details.                          *
00025  *                                                                         *
00026  *   You should have received a copy of the GNU General Public License     *
00027  *   along with this program; if not, write to the                         *
00028  *   Free Software Foundation, Inc.,                                       *
00029  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00030  ***************************************************************************/
00031 
00032 #include "K3dMatrixBuild.h"
00033 
00034 K3dMatrixBuild::K3dMatrixBuild(K3dGameData *_pGameData)
00035 {
00036         m_pGameData = _pGameData;
00037         // Set this pointer to the game data
00038         m_pGameData->SetMatrixBuild(this);
00039 }
00040 
00041 K3dMatrixBuild::~K3dMatrixBuild()
00042 {
00043         while(m_pGameData->GetMatrixSP().GetNum())
00044         {
00045                 K3dMatrix *pMatrix = m_pGameData->GetMatrixSP().Get(0);
00046                 pMatrix = m_pGameData->GetMatrixSP().Delete(pMatrix);
00047         }
00048 }
00049 
00052 K3dMatrix *K3dMatrixBuild::CreateNewMatrix()
00053 {
00054         K3dMatrix *pMatrix = m_pGameData->GetMatrixSP().New();
00055         pMatrix->GetId() = m_pGameData->GetMatrixSP().GetNum()-1;
00056         return pMatrix;
00057 }

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