K3dEdgeData.h File Reference

#include <iostream>
#include <vector>

Go to the source code of this file.


class  K3dEdgeData


typedef std::vector< K3dEdge * > TEdgePointerArray

Detailed Description

Storage of all edge objects in scene

K3dEngine 1.0 - OpenGL Game Engine http://sourceforge.net/projects/kengine/

06.07.18 - First version

Definition in file K3dEdgeData.h.

Typedef Documentation

typedef std::vector<K3dEdge*> TEdgePointerArray

Definition at line 41 of file K3dEdgeData.h.

Generated on Thu Aug 16 23:53:30 2007 for K3dEngine by  doxygen 1.5.0