K3dDrawVertex.cpp

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00001 
00012 /***************************************************************************
00013  *   Copyright (C) 2007 by Jan Koci   *
00014  *   honza.koci@email.cz   *
00015  *   http://kengine.sourceforge.net/tutorial/
00016  *                                                                         *
00017  *   This program is free software; you can redistribute it and/or modify  *
00018  *   it under the terms of the GNU General Public License as published by  *
00019  *   the Free Software Foundation; either version 2 of the License, or     *
00020  *   (at your option) any later version.                                   *
00021  *                                                                         *
00022  *   This program is distributed in the hope that it will be useful,       *
00023  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00024  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00025  *   GNU General Public License for more details.                          *
00026  *                                                                         *
00027  *   You should have received a copy of the GNU General Public License     *
00028  *   along with this program; if not, write to the                         *
00029  *   Free Software Foundation, Inc.,                                       *
00030  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00031  ***************************************************************************/
00032 
00033 #include "K3dDrawVertex.h"
00034 
00036 void K3dDrawVertex::DrawVertices()
00037 {
00038         for(int i=0; i<m_pGameData->GetVertexObjSP().GetNum(); i++)
00039         {
00040                 // Get vertex
00041                 K3dVertexObj *pVertex = m_pGameData->GetVertexObjSP().Get(i);
00042                 if(pVertex->GetIsVisible() == true)
00043                 {
00044                         glDisable(GL_TEXTURE_2D);
00045                         glColor4ubv(pVertex->GetColor()->GetColorArray());
00046                         glPointSize(pVertex->GetSize());
00047                         // Enable blending
00048                         glEnable(GL_BLEND);
00049                         // Set blend function
00050                         glBlendFunc(GL_ONE, GL_ONE);
00051                         glPushMatrix();
00052                         glBegin( GL_POINTS  );
00053                                 glVertex3f((GLfloat) pVertex->GetPosition()->GetX(), (GLfloat) pVertex->GetPosition()->GetY(), (GLfloat) pVertex->GetPosition()->GetZ());
00054                         glEnd();
00055                         glPopMatrix();
00056                         // Disable blending
00057                         glDisable(GL_BLEND);
00058                         // Set default white color
00059                         glColor3ub( 255, 255, 255 ); 
00060                         glEnable(GL_TEXTURE_2D);                // Enable texturing*/
00061                 }
00062         }
00063 }

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